Library & Digital Lab

The MacKenzie Art Gallery is pleased to launch our brand new Library & Digital Lab—located inside our library. The Digital Lab will be the home for a multi-year, collaborative digital arts training initiative led by artists Cat Bluemke and Jonathan Carroll, the Gallery’s new Digital Coordinators. 

Funded through the Canada Council for the Arts’ Digital Strategy Fund and supported through partnerships with the Initiative for Indigenous Futures as well as local and regional school boards and teachers. 

The Library and Digital Lab (located on the main floor of the MacKenzie Art Gallery) will be available for the public to access every Thursday (except holidays) from 6:30 – 8:30 PM. Visitors will have the chance to tinker, play, share and explore the Gallery’s VR and game development tools.

NEW! Join our Digital Coordinators for Thursday Night Lives, a new livestream series/digital art talk show! Each event will feature guests from various corners of the Online/Digital Arts community who join the hosts as they deliver workshops, panels, tours, and talks that expand our understandings on how to view, make, and enjoy digital art in our emerging new realities.

About Cat Bluemke and Jonathan Carroll

Cat Bluemke uses game design, performance, and expanded reality to explore the dynamic relationship of work and play. Graduating in 2018 with her MFA in Design for

Emerging Technologies from the School of the Art Institute of Chicago, she presents the struggle of labour through interactive media, with a focus on precarious, feminized, and domestic work.

Jonathan Carroll is an XR artist and developer who makes games and software. His practice evolved from creating applications to facilitate interaction between performance artists and audiences, to building irreverent interactive experiences for mobile devices and VR headsets.

The two have been collaborators since 2013, with their work being exhibited internationally at venues such as the 2018 Venice Architecture Biennale, Kunsternus Hus, and the Art Gallery of Ontario.

In 2018 they co-founded SpekWork, an art collective making games about labour.  The collective hacks the technologies of virtual and augmented reality, game design, and artificial intelligence to ask pressing questions about the future of labour and leisure in a networked austerity society.

Digital Artist in Residence

A video game essay uses interactive technology to communicate an idea or experience: 

  • This communication happens beyond the didactic form.  
  • The video game essay presents research that is communicated through interaction. 
  • The communication makes use of interactive or computational systems: 
  • The video game essay uses procedural rhetoric, a systems-based persuasive method.  

The MacKenzie Art Gallery is pleased to welcome seven digital artists, participating in our first-ever Digital Artist in Residency Program. The Digital Artist in Residence (DAIR) is centred around the proposed concept of the ‘video game essay.’ The goal of the residency is to facilitate an introduction to video game technology with the intention of expanding each participant’s artistic practice—or to create an interesting framework for those that are already familiar with the medium—through workshops, critiques, and group discussion, working towards the production of a completed project at the end.  

The DAIR project spanned four weeks between August 17 and September 11and included around 16 hours of onscreen collaboration, in the forms of workshops and group presentations. 

The DAIR program responds to the COVID-19 pandemic’s impact on art galleries and institutions by promoting education and development in the digital arts. It is funded by a Digital Strategies grant from the Canada Council for the Arts to promote digital art in Saskatchewan. The DAIR program adapts programming that was happening at the MacKenzie Art Gallery’s Digital Lab for cross-platform online learning. 

Meet the Artists

Dallas Flett-Wapash

Flett-Wapash (Ininew and Saulteaux, of Keeseekoose First Nation, Saskatchewan) is an independent video game designer who works outside of the team workflow and industry models most commonly used in the milieu. He is also an Interactive Artist, currently exploring forms of XR and other interactive technologies. His developing body of work is a digital rebuilding of his ongoing artistic examination of the Ininew world view – including cosmology, culture and language – using video game aesthetics.   

Find Dallas on Instagram

Simon Fuh

Simon Fuh (b. 1993) is an artist from Regina, SK living and working in Toronto, ON. He is currently enrolled in the Master of Visual Studies program at the University of Toronto, where he recently received the Joseph Armand Bombardier Canada Graduate Scholarship. Recent exhibitions include Down the Rabbit Hole, 330g, Saskatoon, Canada (2020), unscheduled arrivals, Bunker 2, Toronto, Canada (2019), Ibid., Ibid., Regina, SK, and The Greatest of All Time, Flux Gallery, Winnipeg, MB. 

Explore Simon's Work

Art Class

If you have a strong desire to develop your creativity in Regina’s most engaging, intensive, advanced, immersive art environment through the concepts of video game design and other creative play, you’ll love this class.

Choose from the following dates

27 February – 21 May 2020 (12 sessions)
Thursdays from 3:45 – 5:15 PM

29 February – 16 May 2020 (12 sessions)
Saturdays from 12:30 – 2:00 PM


(Price subject to change without notice)

For More Information please contact Ken Duczek, Coordinator of Learning Initiatives, or call 306-584-4250 ext 4290.

Current Offerings

Current grade 7/8 students of any background or skill level who are self-motivated with a genuine desire to learn about art are welcome to apply! Space is limited to 10 students per class, register at the link to reserve your spot.

Through this class, we will investigate artistic concepts and creative problem solving through character design, video game modeling, introduction to coding, storytelling for virtual environments, and traditional art practice. With over 5000 works of art in our permanent collection, we’ll be applying visual art techniques and styles to all sessions. They will be led by our art instructors and new digital media experts and include Indigenous storytellers and artists from all genres.

In this introductory course, you will learn:

  • how to develop a story or theme for a game concept
  • essential techniques when creating an avatar
  • some fundamentals steps of coding and creating machinima

Educator Workshops

We offer workshops with guest curators, educators and artists for teachers to explore contemporary concepts and ideas in an environment that supports their professional practice.

Current Offerings

We currently do not have any workshops available.