ArtCADE Workshops

The MacKenzie Art Gallery is excited to share our new workshops that focus on digital literacy and digital art creation, providing unique, digitally themed, multi-faceted learning experiences for people of all ages.

ArtCADEArt and Community Access to Digital Education

 

Digital Art Workshops – Online

*Software will vary based on the workshop. Please see workshop descriptions for details. 

A Beginner's Guide to Creating AR Filters

Date: Dec. 4, 2021  
Time: 10:00 AM – 2:30 PM
Maximum participants: 10  
Age range: 13+ recommended 
Cost: $40  

Have you ever wanted to take photos of yourself as an anime character or imagine what you would look like floating in outer space?  

In this beginner-friendly workshop we will explore at how to use Spark AR to create interactive augmented reality filters. AR effects allow us to superimpose virtual 3D objects onto our face or backgrounds, like creating a tattoo overlay, or an animal filter, or whatever you can imagine. We’ll start by creating our own AR face filter, and finish with an interactive 3D Object filter. You can share your creations with friends and family, transforming the routine online experience into a storytelling adventure that engages your audience and expresses your creativity.

Participants will need:  

Artist:  

Dallas Flett Wapash

Bio:  

Dallas Flett-Wapash (he/him) is an Ininew/Saulteaux video game designer, and Interactive Artist. Dallas explores forms of XR and other interactive technologies, developing a body of work. This work is an ongoing digital reconstruction of his cultural identity – including cosmology, culture, language, and lifestyle – using video game aesthetics. 

Creating Generative Art: An Introduction to Unity 

Date: Jan. 15, 2022  
Time: 10:00 AM – 2:30 PM
Maximum participants: 10  
Age range: 13+ recommended 
Cost: $40  

In this beginner-friendly workshop we will explore how to use Unity to create a self-generating work of art. Our digital projects will upscale a version of connect the dots to create an animated trail of lights and colours. We’ll start by familiarizing ourselves with Unity and then take a quick dive into writing code to generate our own art. We’ll finish by learning how to create our own GIFs to share our animated visuals with our friends!

Participants will need:  

  • to download Unity Hub https://unity3d.com/get-unity/download Unity, Version 2019.4.XX | Downloaded via Unity Hub 
  • Unity requires an email to use  
  • Desktop, or Laptop, Mouse, and Keyboard
Artist:  

Dallas Flett Wapash 

Bio:  

Dallas Flett-Wapash (he/him) is an Ininew/Saulteaux video game designer, and Interactive Artist. Dallas explores forms of XR and other interactive technologies, developing a body of work. This work is an ongoing digital reconstruction of his cultural identity – including cosmology, culture, language, and lifestyle – using video game aesthetics. 

Create and Photograph a Virtual Travel Designation

Dates: Feb 1 & 8
Time: 7:00 – 9:00 PM
Maximum participants: 10 
Age range: 13+ recommended  
Cost: $40 

More than ever, we need to find a means to get away from it all. Travelling is an awesome way to relax and recharge but how do we reach a distant land during a pandemic? 

In this 2-part workshop, participants will learn how to build, light and photograph an exotic 3D landscape. We will begin by learning a few fundamentals in Blender to build a virtual environment. Then we will add assets to customize our mystic lands. Once built, we will explore the impacts of lighting and controlling a virtual camera to photograph our travel destinations. Through post processing we will save files that can be printed as a 3D image or viewed as a short video. 

Participants will need:   

Artist:  

Taylor McArthur

Bio:  

McArthur (Nakota of Pheasant Rump Nakota First Nation, Saskatchewan) is a digital artist who works at the intersection of 3D animation, video game design and video. Her developing body of work is evocative of Indigenous Futurisms and seeks to situate her Indigenous culture within both the modern and a potential future vision. 

ARTCADE MINECRAFT WORKSHOPS – ONLINE

The Exquisite Rail Line

Dates: February 4, 5 and 6 
Time
  • Feb. 4 – 7:00-9:00 PM
  • Feb. 5 – 1:00-3:00PM
  • Feb. 6 – 1:00-3:00 PM
     
Maximum participants: 10 
Age range: 13+ recommended
Level: Beginner to Expert (Beginners should be familiar with Minecraft basic functions) 
Cost: $60 

Getting from one place to another can be as simple as a straight line, but what about taking the scenic route?    

Put your mark on the world by building a section of the train line to take visitors on a tour of the MacKenzie Art Gallery’s “Great Saskatchewan Landscape” server in Minecraft.  In this 3-part workshop, each participant will be given a section of track to design and build! Participants will learn how to construct a functional, powered rail line, and then will be set loose to create a ride experience of their choosing.    

Maybe your section is a delirious roller coaster ride that climbs high into the clouds and then suddenly plummets to the earth or perhaps riders plunge into the molten core of the planet before returning to the surface. The possibilities are endless!

Artist: 

Berny Hi

Bio: 

Gamer, beekeeper and interdisciplinary artist Berny Hi is endlessly fascinated by nature and intangible aspects of the human experience. As he pursues an MFA in Interdisciplinary Studies, his current work revolves around a choose-your-own-adventure video game where players take on the role of a queen bee through her life cycle with the goal of creating sincere, magical connections that surpass our unique perception of time and space. 

He finds that there is simply not enough time in a day. 

https://www.bernyhi.ca/ 

Ether

Dates: February 19 and 20 
Time: 1:00-3:00 PM
Maximum participants: 10 
Age range: 13+ recommended 
Level: Beginner to Expert with an interest in role-playing games          
Cost: $40                                 

ETHER is a virtual solarpunk world-building workshop in Minecraft. Solarpunk is an emerging non-Western concept of reshaping the future through community building, sustainability and ecotechnologies. Inspired by Hayao Miyazaki’s film, Nausicaa of the Valley of the Wind, participants will imagine, plan and co-create a futuristic community through role-playing and building in Minecraft during this 2-part workshop. 

Artist: 

Enna Kim

Bio: 

Enna Kim is an interdisciplinary artist-researcher based in Toronto. Enna explores speculative futures by combining world building and role-playing while examining race, class and gender of video games. Using intersectional feminist methodologies, she hopes to improve digital literacy within academic and media spaces. Enna has exhibited work in InterAccess Gallery, Xpace Cultural Centre, the Art Gallery of Ontario and Burning Man. Enna Kim holds a BFA in Digital Futures from OCAD University and is currently pursuing an MA in the joint Communication and Culture program at X University and York University. https://fongkikid.format.com/ 

Library & Digital Lab

Located in our Library on the main floor of the Gallery, just past the Craft Services Café, the Digital Lab is designed to support collaborative digital arts training initiatives. Our popular program, the Digital Lab Open Studio, is a free space for visitors to tinker, play, share and explore digital literacy and digital art creation. 

Currently, in-person Digital Lab access has been put on hold. Please stay tuned for when in-person programming will resume. 

Explore Our Past Livestreams

Throughout the pandemic, the MacKenzie Art Gallery held a number of livestreams centered around the theme of digital art creation. These popular events are still being visited today.

Bios

About Cat Bluemke and Jonathan Carroll

Cat Bluemke uses game design, performance, and expanded reality to explore the dynamic relationship of work and play. Graduating in 2018 with her MFA in Design for Emerging Technologies from the School of the Art Institute of Chicago, she presents the struggle of labour through interactive media, with a focus on precarious, feminized, and domestic work. Jonathan Carroll is an XR artist and developer who makes games and software. His practice evolved from creating applications to facilitate interaction between performance artists and audiences, to building irreverent interactive experiences for mobile devices and VR headsets.

The two have been collaborators since 2013, with their work being exhibited internationally at venues such as the 2018 Venice Architecture Biennale, Kunsternus Hus, and the Art Gallery of Ontario. 

In 2018 they co-founded SpekWork, an art collective making games about labour.  The collective hacks the technologies of virtual and augmented reality, game design, and artificial intelligence to ask pressing questions about the future of labour and leisure in a networked austerity society.