ArtCADE Digital Workshops

The MacKenzie Art Gallery is excited to share our new workshops that focus on digital literacy and digital art creation, providing unique, digitally themed, multi-faceted learning experiences for people of all ages.

ArtCADEArt and Community Access to Digital Education


ArtCADE Minecraft Workshops – Online

Minecraft Movie Making Madness

Ages: 13+ Recommended
When: Nov. 17, 24 & Dec. 1, 2021
Time: 7 – 9 PM
Level: It is recommended students have some familiarity with Minecraft before taking this course.
Cost: $60 

In this unique 3-part workshop, students will learn the basics of creating a machinima in Minecraft. Machinima makers explore a blend of cinematography, concept art and video games to produce animated films. Learn how to capture video in Minecraft, as well as some traditional filmmaking skills of cinematography, set design, and screenwriting. As we walk through some practical steps for producing a machinima, participants will be able to apply these skills in their future creations. It is recommended students have some familiarity with Minecraft before taking this course.

We’ll be using free versions of the following software: OBS, Da Vinci Resolve and Celtx. Please see the following links for system requirements.

William Oberon Bessai-Saul

Library & Digital Lab

Located in our Library on the main floor of the Gallery, just past the Craft Services Café, the Digital Lab is designed to support collaborative digital arts training initiatives. Our popular program, the Digital Lab Open Studio, is a free space for visitors to tinker, play, share and explore digital literacy and digital art creation.

Currently, in-person Digital Lab access has been put on hold. Please stay tuned for when in-person programming will resume.

About Cat Bluemke and Jonathan Carroll

Cat Bluemke uses game design, performance, and expanded reality to explore the dynamic relationship of work and play. Graduating in 2018 with her MFA in Design for

Emerging Technologies from the School of the Art Institute of Chicago, she presents the struggle of labour through interactive media, with a focus on precarious, feminized, and domestic work.

Jonathan Carroll is an XR artist and developer who makes games and software. His practice evolved from creating applications to facilitate interaction between performance artists and audiences, to building irreverent interactive experiences for mobile devices and VR headsets.

The two have been collaborators since 2013, with their work being exhibited internationally at venues such as the 2018 Venice Architecture Biennale, Kunsternus Hus, and the Art Gallery of Ontario.

In 2018 they co-founded SpekWork, an art collective making games about labour.  The collective hacks the technologies of virtual and augmented reality, game design, and artificial intelligence to ask pressing questions about the future of labour and leisure in a networked austerity society.