Provincial ArtCADE

The MacKenzie Art Gallery is now offering an exciting new line of workshops featuring digital technology, connecting audiences with artists working directly in the medium.

To book contact Ken Duczek, Coordinator of Learning Initiatives, and include a first and second choice for program date. Register your group soon, as spaces are limited.

REGISTER BY CONTACTING

Email: Ken Duczek, Coordinator of Learning Initiatives
Phone: 306 584 4250 ext. 4290

FREE FOR GROUP SIZES OF UP TO 45 STUDENTS

BOOKING FROM 1 JANUARY – 1 APRIL 2021

Provincial ArtCADE (Art and Community Access to Digital Education)

Building on the success of the Gallery’s previous Artists with Their Work program in our original Provincial Outreach Program, we are once again connecting artists with communities. The opportunity to see an artist work can be a memorable and transformative experience, one that will inspire the next generation of artists and innovators.

We are excited to offer this opportunity to students and participants across the province for free until 1 April 2021.

One of our talented digital artists will present an overview and demonstration of their work on a live video call. Participants will have an opportunity to see a digital work of art produced right before their eyes, and be able to engage directly with the artist throughout the presentation, including dedicated time for questions and discussion.

All that is required is an internet connection for connecting with the artist, as well as the technology to share the demonstration with the group. We will work with you upon booking to schedule the workshop through either Microsoft Teams or Zoom.

Screen capture from Taylor McArthur, isometric room

Online Digital Art Workshops

Join us in March as we host a variety of FREE digital art workshops with incredible emerging digital artists! Space is limited to 5 participants per class, so register early.

For more information please contact Ken Duczek, Coordinator of Learning Initiatives, or call 306-584-4250 ext 4290.

March 2021 Offerings

Introduction to Unity

Session 1: 20 March, 11 AM – 1:00 PM CST and
Session 2: 27 March
, 11 AM – 1:00 PM CST

For ages 13+.

Instructor: Dallas Storm Flett-Wapash 

In this two-part workshop students will learn how to make their first video game level with Unity. They’ll learn how to navigate Unity, create their own unique environment, and add the ability to walk through it! 

Participant requirements: Unity, Version 2019.4.XX | Downloaded via Unity Hub https://unity3d.com/get-unity/download; Desktop, or Laptop, with Windows OS (Windows 7 or 10 preferred), Mouse, and Keyboard.

ABOUT THE ARTIST

Dallas Flett-Wapash is an Ininew/Seaulteax video game designer, and Interactive Artist. (He/Him) explores forms of XR and other interactive technologies, developing a body of work. This work is an ongoing digital reconstruction of his cultural identity – including cosmology, culture, language, and lifestyle – using video game aesthetics. 

Animating with Mixed Media

Session 1: 22 March, 6:30 – 8 PM CST and
Session 2: 29 March
, 6:30 – 8 PM CST

For ages 13+.

Instructor: Cyril Chen

In this two-part workshop, students will learn how to mix photographic, scanned, and digitally drawn media to create an experimental animation. Software such as Photoshop and Toonboom Harmony Pro will be applied. Other video-editing software may be used at the students preference. Methods of ideation, gathering animation material, and editing, will be introduced in the first workshop. Students will be encouraged to experiment and play with their personal aesthetic following the first class. 

Participant requirements: Photoshop and/or Toonboom Harmony Pro are recommended but not necessary. Students are encouraged to apply demonstrated techniques on any video-editing software they already have. This animation workshop is based on a series of still-frames set in motion.

ABOUT THE ARTIST

Cyril Chen (陳嘉雯, he/they, formerly Clara Chen) is an animator and expanded media artist who was born and raised in Regina, Saskatchewan, Treaty 4 Territory with family from the Guangdong and Hong Kong regions of China. His work stems from the exploration of migration, separation, and the ways in which we are intertwined with cyberspace. Find more of Cyril’s work on his website: cyberspacevoid.xyz

Creating an Isometric Room in Blender

Session 1: 23 March, 6:30 – 8 PM CST and
Session 2: 30 March
, 6:30 – 8 PM CST

For ages 13+.

Instructor: Taylor McArthur 

In this two-part workshop, students will learn how to create a digital work of art using the latest versions of Blender and will create their own isometric rooms. They will be encouraged to experiment and play with their personal aesthetic following the first class. 

Participant requirements: Latest version of Blender; Mouse, keyboard – easier to use for 3D modelling.

ABOUT THE ARTIST

Taylor McArthur (Nakota of Pheasant Rump Nakota First Nation, Saskatchewan) is a digital artist who works at the intersection of 3D animation, video game design and video. Her developing body of work is evocative of Indigenous Futurisms and seeks to situate her Indigenous culture within both the modern and a potential future vision. 

Soccer Cars in Unity

Session 1: 24 March, 6:30 – 8 PM CST and
Session 2: 31 March, 6:30 – 8 PM CST

For ages 13+.

Instructor: Rene Dufour-Contreras

2021 has seen video games, like Rocket League, being included as an official event of the X Games. With this type of mass appeal some people wonder how they could express themselves by developing a game. Through this 2-part workshop in Unity, participants will build their own stadium, giant soccer ball and FPS car to create a base level soccer simulator.  Introductory functions of Unity are shared while applying personal creativity in this immersive digital project.   

Participant requirements: Unity Hub https://unity3d.com/get-unity/download 

ABOUT THE ARTIST

Rene is a programmer and technical artist with experience as a professional in the tech industry since 2009, developing AR and VR applications. Rene enjoys sharing digital creativity and has taught at numerous locations such as SIAST and the North Central Hacker Dojo. Currently Rene works for Melcher Studios. 

Rene loves to create visual art using traditional methods as well as emerging technology. He uses the mediums to explore how people and society change due to changes in technology and what that means to our essence as human beings.

Library & Digital Lab

The MacKenzie Art Gallery is pleased to launch our brand new Library & Digital Lab—located inside our library. The Digital Lab will be the home for a multi-year, collaborative digital arts training initiative led by artists Cat Bluemke and Jonathan Carroll, the Gallery’s new Digital Coordinators. 

Funded through the Canada Council for the Arts’ Digital Strategy Fund and supported through partnerships with the Initiative for Indigenous Futures as well as local and regional school boards and teachers. 

The Library and Digital Lab (located on the main floor of the MacKenzie Art Gallery) will be available for the public to access every Thursday (except holidays) from 6:30 – 8:30 PM. Visitors will have the chance to tinker, play, share and explore the Gallery’s VR and game development tools.

NEW! Join our Digital Coordinators for Thursday Night Lives, a new livestream series/digital art talk show! Each event will feature guests from various corners of the Online/Digital Arts community who join the hosts as they deliver workshops, panels, tours, and talks that expand our understandings on how to view, make, and enjoy digital art in our emerging new realities.

About Cat Bluemke and Jonathan Carroll

Cat Bluemke uses game design, performance, and expanded reality to explore the dynamic relationship of work and play. Graduating in 2018 with her MFA in Design for

Emerging Technologies from the School of the Art Institute of Chicago, she presents the struggle of labour through interactive media, with a focus on precarious, feminized, and domestic work.

Jonathan Carroll is an XR artist and developer who makes games and software. His practice evolved from creating applications to facilitate interaction between performance artists and audiences, to building irreverent interactive experiences for mobile devices and VR headsets.

The two have been collaborators since 2013, with their work being exhibited internationally at venues such as the 2018 Venice Architecture Biennale, Kunsternus Hus, and the Art Gallery of Ontario.

In 2018 they co-founded SpekWork, an art collective making games about labour.  The collective hacks the technologies of virtual and augmented reality, game design, and artificial intelligence to ask pressing questions about the future of labour and leisure in a networked austerity society.

Educator Workshops

We offer workshops with guest curators, educators and artists for teachers to explore contemporary concepts and ideas in an environment that supports their professional practice.

Current Offerings

We currently do not have any workshops available.