In Taylor McArthur’s Line of Sight, the terrain is the manifestation of the artist’s past experiences. The game is situated in the contemporary genre of walking simulators, which trade reward systems and fast-paced gameplay for contemplative immersion. The artist invites the player into her visual vernacular, a juxtaposition of digital naturalism with neon shapes and geometric patterns. Together these forms represent the artist’s own memories, while illustrating her particular perspective on reminiscence. Line of Sight is an immersive personal refection upon identity, memory, and their ties to the land.