Crappy Home Designer examines the popular Animal Crossing game series and the underlying ideologies of its mechanics. The Animal Crossing games place players in command of infinite material and financial resources to manage a small town and its population. These in-game privileges normalize colonialist and capitalist ideologies of debt and control, further emphasized by their limited access through the real-world purchase of expensive proprietary hard- and soft-ware. In Crappy Home Designer, the artist offers a freeware interpretation of the game, whose gameplay is consistent with the lived realities of low-income families. The game encourages customization and consumption, but on the condition that bills and rent must be paid. The control of the world is shifted from the player’s hands into those of an omnipotent narrator-landlord. Crappy Home Designer offers cheery graphics and engaging gameplay, while asking the player to consider who can afford virtual escapism.