Background
In this section, we summarize the development process of each pilot project exhibition and the strategies we implemented to support the variety of media and challenges we encountered. Prior to the DETAIL project, we had created digital exhibitions for ourselves, collaborators, and clients, but by partnering with three guest curators we were able to create more robust exhibitions with a variety of media.
We sought to include artists with varying levels of digital expertise, from those deeply embedded in digital practices to those working in more traditional, offline mediums. This diversity helped ensure our tools could accommodate a wide range of artistic approaches. Each pilot project followed a carefully structured ten-month timeline: three months of curatorial research, with support from gallery staff and developers; three months of intensive development and artist collaboration; one month of thorough bug-testing; and a three-month public exhibition period.
Each curator took the lead in selecting artists and determining exhibition platforms, while we provided guidance on technical constraints, such as file-size limitations and platform capabilities. The development process emphasized direct collaboration between us and the artists, working one-on-one to install each artwork. These installations generated what is now available in the Resource section of this webpage. The following exhibition summaries aim to further illustrate the possibilities of the DETAIL tools
Pilot Projects
THERE IS NO CENTRE
In this exhibition the visual language of gaming is adapted to explore how the presentation of an artwork in a digital environment shifts the viewer’s role as a player and challenges traditional exhibition-making norms.
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Echoes from the Future: Speculative Creatures & Post-Human Botanicals
The virtual exhibition was a first-person, multi-platform, multi-user experience supporting voice and audio for virtual reality headsets and desktop.
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Wake Windows: The Witching Hour
Rather than using the standard video game-style keyboard controls, WASD, to navigate 2D or 3D space, the exhibition introduced a text-based navigation system that increased accessibility for audiences without gaming experience.
Learn MoreResources
Essential guides, downloads, and links for utilizing various digital exhibition tools.
Collaborator Biographies
The artists, designers, and technologists who contributed to DETAIL’s digital art exhibitions.
Acknowledgements
The individuals, organizations, and partners who supported and contributed to the DETAIL digital art exhibitions.