An 8-bit style illustration of a vibrant cityscape featuring a

Len Predko, Brendan Lehman, and Hand Eye Society, Super FESTival (2022), interactive 2D multiplayer browser based game.

Benefits for Audience

The space of a gallery is often shared with other audience members. A multi-user digital interactive experience elicits a similar social function. Multi-user digital experiences make explicit the primary quality of a computer network, to connect people, and multi-user digital exhibitions add art into that mix. If accessed remotely on personal devices, multi-user experiences can bring the feeling of an art gallery experience to the user’s device by seeing (and possibly hearing) other synchronous visitors.

Benefits for Artwork

A multi-user experience offers a unique opportunity to consider the social function of art presentation in digital space and the relationships that can be created through the artwork and/or exhibition. Ideally, either the artwork or the framing of the exhibition itself will be built specifically for a multi-user experience. For as long as computers have been accessing networks, artists have been creating work that uses those networks and responds to the rhizomatic context of the internet age.

If the multi-user experience is bringing together works that would otherwise be experienced separately, there should be a curatorial reasoning for why they should be experienced synchronously and how it adds to the artwork.

Why Consider VR Experiences

With the explosive popularity of gaming, and the familiarity of video calls now encroaching on mundane, audiences are used to sharing virtual space with others. A multi-user digital art exhibition makes the network the gallery and lets the audience share in the appreciation of the art together. It can be a critical technique used by an artwork, or used to accentuate a particular curatorial vision.

Implementing VR Experiences

  • The technical challenges of creating multi-user experiences are considerable. There are new platforms appearing all the time that support multi-user interactivity, but using them means learning new techniques and working within existing constraints.
  • If the artwork exists as a standalone multi-user experience, the translation of the artwork to the exhibition should be done through the artist’s expertise. Any databases or servers used in the artwork should be made accessible to the exhibition developer or organizer.
  • The organizer must be aware of the role of moderation in multi-user online spaces. If users can hear, see, or otherwise impact one another, precautions must be taken to protect users from harassment or unwanted behavior. This could include but is not limited to the implementation of login credentials, user control over voice chat, etc.

Digital Exhibition Collaborators

In the development of digital exhibitions, it’s important to understand an artist’s relationship with their technology.

Pilot Projects

A critical part of developing DETAIL was the pilot projects. These three digital exhibitions informed the prefabs and templates.

Resources

Build your own digital exhibition spaces with our step-by-step guides and technical resources.