A person with pink hair and a striped shirt crouches down on a gravel path, taking a photo of a pink sign with a black rabbit silhouette on a chain-link fence. The path curves through a grassy area.

Scott Benesiinaabandan’s "shke! waboose/look at the rabbit", 2021, as seen in Geofenced (2021), curated by Katie Liao for InterAccess. Augmented reality for mobile and site-specific installation. Photo by Natalie Logan.

Benefits for Audience

Accessing artwork either through a browser, platform, or custom application occurs through smartphone interfaces and practices that are already part of daily routines. However, the vast range of hardware and operating systems on the market can create some frustration when projects don’t work on a user’s particular device.

File size and optimization are a factor in the success of mobile experiences. By using such a familiar device for the display of artwork, the trade off is that audiences expect similar interactions to their other mobile applications. A slow loading, glitchy application will quickly frustrate audiences accustomed to endless smooth scrolling—even if it’s an integral part of the artwork’s design.

Experiences that can be accessed through the web browser of a smartphone will be preferred to downloadable applications if audience members are using their own devices. Downloadable custom applications will offer greater customization and support for the artwork, but the additional step of downloading may turn away audiences with limited data or phone memory space.

Benefits for Artwork

Like web browsers, mobile devices technically support many categories of digital media. In addition to this support, they also have smartphone hardware like cameras, accelerometers, gyroscopes, and gestural touch screens available—all of which can be used to contribute to an engaging interactive experience.

Why Consider Mobile Experiences

  • If the artwork is something the audience can spend time with over multiple sessions, with durational or habitual qualities, a mobile presentation is a compelling route to follow. For many people, smartphones are where life happens, whether it’s social, economic, political, or leisure time, so art that intervenes or comments on the day-to-day or quotidian is well suited for this technology.
  • Mobile technology can encapsulate other platforms, such as browseraugmented (AR) or virtual reality (VR), but in a more accessible form than the dedicated hardware for those technologies. Special considerations must always be made for special applications, such as mobile VR.

Implementing Mobile Experiences

  • If the experience is presented across smartphone web browsers, the same design considerations apply as for browser-based interactive media experiences. While mobile support is increasingly common for web design, make sure that this access goal is clearly stated when working with any web developer.
    • Additional considerations for font size, and the limited screen space of a phone should be taken into consideration with the designer.
  • The major challenge of implementing mobile experience is the development of custom mobile applications and their publication to the major app stores:
    • App stores pose technical and financial barriers. Apple requires an ongoing yearly fee of over a hundred dollars and will require updates be made to the application with iOS software upgrades. The Google Play store has a lower, one-time fee.
      • Both platforms have an approval process that can add additional months to the timeline of a project. If you go this route, try to publish as soon as possible before your project launch (months in advance), even if key features or artwork is missing.
      • These platforms have the right to remove your application from their stores at any time. Political and counter-cultural content is often flagged for automatic removal. They will also remove your application if it has not been updated in recent years.
    • Unity is the primary video game engine for building smartphone games, but is also capable of creating a wide range of applications beyond gaming, and allows the developer to take advantage of many affordances of mobile technology.
  • Test the software with as many devices as possible, and suggest which devices should be used to access the experience. There are critical hardware differences between devices, and audiences will be frustrated after going to the effort of downloading an experience just to discover their device does not have the correct camera, etc.

Digital Exhibition Collaborators

In the development of digital exhibitions, it’s important to understand an artist’s relationship with their technology.

Pilot Projects

A critical part of developing DETAIL was the pilot projects. These three digital exhibitions informed the prefabs and templates.

Resources

Build your own digital exhibition spaces with our step-by-step guides and technical resources.