
Adrienne Matheuszik’s "Interstellar Illusions", 2022, as seen in THERE IS NO CENTRE (2023), curated by Katie Micak for the MacKenzie Art Gallery. Interactive game for web-browser.
Benefits for Audience
Browser-based exhibition solves a lot of problems for audiences; it is most likely a piece of software already on your computer, no downloading is required, and it can be agnostic of the user’s operating system and hardware. It might even support mobile access, depending on the artwork’s features and constraints.
Benefits for Artwork
Browser based exhibitions offer a high level of accessibility. Given that browsers run well even on simple machines they can be considered a kind of lowest common denominator, capable of reaching a wide audience. However, browser-based artwork must be extremely considerate of file size and complexity in order to take advantage of browsers’ superior accessibility. This imposes serious limitations on the kind of content that can be presented.
Why Consider Browser-Based Experiences
- The digital exhibition on a browser can be easily updated throughout the run of the show, as the audience will not need to re-download, and any visitor will be experiencing the most up-to-date version of the exhibition.
- Browsers can technically accommodate a wide variety of different media, although size and complexity constraints apply to all.
- No additional publishing channels or platforms are needed other than a server and a url, although many accessible and free options exist for hosting.
- Browser based designs have many conventions from 30+ years of web development standard— they can either be used to enhance user familiarity, or intentionally ignored to subvert expectations.
- If a project requires contractors to be hired, there are many skilled web developers working for small studios and independently. Before selecting a contractor, enquire about their experience working with your selected media and try to find a developer with a portfolio to support it. Ask around—who made an organization or artist’s website that you admire?
Implementing Browser-Based Experiences
A browser based exhibition can be a simple website or a fully navigable 3D space, and there are myriad ways to go about creating them.
- For simple websites with non-complex interaction, it is possible to use existing website builders and templates. Often these are advertised as services with monthly fees that can become very expensive.
- To create a browser based exhibition that can accommodate a variety of media, game engines like Unity or Godot provide the option to export a project as a website. Since video games are already multimedia endeavors, the engines that create them are well suited for exhibition design.
- When building to browser from a game engine, be extra careful of optimization, as the game engine can easily create experiences that do not run well in the browser due to the file size.
- Test the experience out on as many hardware and web-browser platforms as you can before launching. Does it work best in Firefox? Is there a funny glitch with some versions of Chrome? Do certain MacBook processors distort the graphics? Does it work on a browser on a mobile device? Even if problems remain unsolved, you can make suggestions on how audiences access the experience. Making these suggestions clear at the outset will prevent frustration later if the audience discovers the experience is not compatible with their particular access method.
- What will this project look like in a year? Five? Ten? Even web browsers are subject to upgrades and can discontinue support for existing media formats. Take documentation of the project early and in many formats (still image screenshots, video capture of interactive components) to preserve it for future reference. Rhizome’s Conifer is a free tool designed for archiving web-based artwork.
Additional Considerations for Interactive Media Exhibitions
Access and Planning Considerations for Interactive Media Exhibitions
Art games, expanded reality, and other interactive media art forms offer exciting immersive and participatory experiences for audiences. With this potential comes a number of challenges for organizations who often need to find new methods to share such works with their audiences. Exhibiting interactive media forces the organizer to think like a designer.
Mobile experiences of interactive media arts
The best computer people have access to might be the one inside their pocket. Accessing artwork either through a browser, platform, or custom application occurs through smartphone interfaces and practices that are already part of daily routines. However, the vast range of hardware and operating systems on the market can create some frustration when projects don’t work on a user’s particular device.
Augmented Reality (AR) experiences of interactive media art
As AR generally occurs on smartphone devices, the same advantages of pocket-ready accessibility apply as for mobile experiences of interactive media. AR continues to be a novelty to most audiences. While many will be familiar with the technology from games like Pokemon GO or social media filters, it can be challenging to those who have never experienced it before.
Virtual Reality (VR) experiences of interactive media art
VR presents the most convincing rebuttal to the so-called immersive fallacy by integrating audiences with the digital experience mere centimeters from their eyeballs. However, mass adoption of VR hardware is a vanishing horizon, as demonstrated by Meta’s lackluster Metaverse results of 2021-22. These specialized devices are not common household items. Instead, developing VR that has cross-platform compatibility adds significant overhead in terms of design and programming time.
Multi-user experiences of interactive media art
The space of a gallery is often shared with other audience members. A multi-user digital interactive experience elicits a similar social function. Multi-user digital experiences make explicit the primary quality of a computer network, to connect people, and multi-user digital exhibitions add art into that mix. If accessed remotely on personal devices, multi-user experiences can bring the feeling of an art gallery experience to the user’s device by seeing (and possibly hearing) other synchronous visitors.
Implementing interactive media in onsite installation
Organizations with dedicated exhibition space should consider if their project would benefit from an onsite installation. Depending on resources, onsite installation can offer audiences an enhanced experience by providing them with pre-loaded hardware or a gallery attendant to facilitate access. Installation of these projects will often require the artist or a knowledgeable technician to assist with setup. Any onsite installation will benefit from a set of written instructions. Write tech instructions as plainly as possible—leave artspeak for artist statements!
Digital Exhibition Collaborators
In the development of digital exhibitions, it’s important to understand an artist’s relationship with their technology.
Pilot Projects
A critical part of developing DETAIL was the pilot projects. These three digital exhibitions informed the prefabs and templates.
Resources
Build your own digital exhibition spaces with our step-by-step guides and technical resources.