We acknowledge the support of the Canada Council for the Arts.

The MacKenzie Art Gallery would like to thank the following collaborators for their contributions to the DETAIL project; Jeremy Bailey, for his consultation in the early development; Paolo Pedercini, for authoring the original client and code server for the LIKELIKE 3D template and the additions to the Biome collective’s 2D template; Biome collective members Niall Moody, James, Morwood, and Matthew Cormack, for the Biome Gallery 2D template; Iain Soder, leader narrative designer for Wake Windows: the Witching Hour; Len Predko, for contributions to the LikeLike 2D template guide; Jayne Wilkinson, for her careful copyedits; Benjamin J. Allard, Pascaline Le Bras, and Samuel Thulin, for copyediting and English-French translation of Section 2.2; Lola Baraldi and Sarah Eve Tousignant, for their work on MUTEK’s Case Study, Toolkit, and Template for commissioning XR artwork; Sarah Friend, Marie LeBlanc Flanagan, and Jeanette Bisschops, for their insightful essays on the DETAIL exhibitions; and Tristain Sauer, Vidya Giri, and Miriam Arbus, for sharing their dreams in early DETAIL consultations.

Resources

Essential guides, downloads, and links for utilizing various digital exhibition tools.

Pilot Projects

Digital exhibitions that played a critical role in shaping DETAIL.

Glossary

Key terms and concepts related to DETAIL