Report Overview
Between 2021 and 2024, the MacKenzie Art Gallery developed DETAIL as a free, open-source resource that builds upon real-world exhibition experiences, both within the Gallery and through partnerships with other organizations.
Digital Exhibition Development Workflows
Developing digital exhibitions requires a structured yet flexible approach, borrowing from both traditional curatorial practices and software development methodologies.
Digital Exhibition Collaborators
In the development of digital exhibitions, it’s important to understand an artist’s relationship with their technology.
Resources
Build your own digital exhibition spaces with our step-by-step guides and technical resources.
Our GitHub repository and reference document cataloguing the contents and purpose of the contained scripts, prefabs, and components that were developed through the DETAIL pilot projects. Best suited for those already familiar with the Unity software, including basic knowledge of the interface, component system, and C# scripting.
A step-by-step guide for creating and customizing 2D multi-user digital exhibitions spaces for experience in web browsers. This template offers three levels of difficulty for customization and is entirely web-based, requiring no use or familiarity with the Unity platform.
A comprehensive guide for creating and customizing 3D multi-user digital exhibition spaces for web browsers using Unity. Template includes instructions on server setup, asset implementation, and environment customization for creating dynamic interactive virtual gallery spaces with chat and image sharing capabilities.
Pilot Projects

Pilot Projects Background
A critical part of developing DETAIL was the pilot projects. These three digital exhibitions informed the prefabs and templates.
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THERE IS NO CENTRE
In this exhibition the visual language of gaming is adapted to explore how the presentation of an artwork in a digital environment shifts the viewer’s role as a player and challenges traditional exhibition-making norms.
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Echoes from the Future: Speculative Creatures & Post-Human Botanicals
The virtual exhibition was a first-person, multi-platform, multi-user experience supporting voice and audio for virtual reality headsets and desktop.
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Wake Windows: The Witching Hour
Rather than using the standard video game-style keyboard controls, WASD, to navigate 2D or 3D space, the exhibition introduced a text-based navigation system that increased accessibility for audiences without gaming experience.
Learn MoreFurther Information
Collaborator Biographies
The artists, designers, and technologists who contributed to DETAIL’s digital art exhibitions.
Acknowledgements
The individuals, organizations, and partners who supported and contributed to the DETAIL digital art exhibitions.
Glossary
Key terms and concepts related to DETAIL.
Contact
Questions can be directed to cbluemke [at] mackenzie.art